Post by ricoyung on Jun 16, 2019 10:18:34 GMT -7
Here are the subraces. Names of creatures need to be copied exactly to the subrace field in character
creation. Make sure you use upper case where required.
If your appearance does not set correclty, you must rest to fix it.
HUMANS
Aasimar
MUST BE GOOD ALIGNMENT ONLY
+2 Charisma
+2 Wisdom
Acid Resistance 5/-
Cold Resistance 5/-
Electricity Resistance 5/-
Darkvision
+2 Saves Universal
+2 Listen
+2 Spot
Tiefling
MUST BE EVIL ALIGNMENT ONLY
+2 Dexterity
+2 Intelligence
-2 Charisma
Cold Resistance 5/-
Electricity Resistance 5/-
Fire Resistance 5/-
Darkvision
+2 Bluff
+2 Hide
Air-Genasi
+2 Dexterity
+2 Intelligence
-2 Wisdom
-2 Charisma
Darkvision
Earth-Genasi
+2 Strength
+2 Constitution
-2 Wisdom
-2 Charisma
Darkvision
Fire-Genasi
+2 Intelligence
-2 Charisma
Darkvision
Water-Genasi
+2 Constitution
-2 Charisma
Darkvision
Immunity: Drown
DWARVES
Gold Dwarf
+2 Charisma
-2 Dexterity
Attack Bonuses:
-1 vs. Orcs
-1 vs. Goblinoids
+1 vs. Aberrations
Duergar
-2 Charisma
Immune to poisons
Immune to paralysis
+4 to Move Silently
+1 to Spot
+1 to Listen
Light Sensitivity
Spell-Like Ability: Invisibility
Spawns in Underdark
Azer
Appearance: Azer
Spell Resistance
+2 Constitution
+2 Strength
+2 Wisdom
-4 Charisma
+2 AC
Cold Vulnerability 50%
Fire immunity 100%
Dwarf-Arctic
+4 Strength
-2 Dexterity
+1 AC
Cold immunity 100%
+4 Hide
ELVES
Drow
+2 Intelligence
+2 Charisma
+2 Will Saves against Spells
+2 Will Saves against Mind Spells
Darkvision
Light Sensitivity
Spell Resistance
Spell-Like Ability: Darkness
Spawns in Underdark
Sun Elf
+2 Intelligence
-2 Dexterity
Wild Elf
-2 Intelligence
+2 Constitution
Wood Elf
+2 Strength
-2 Intelligence
-2 Charisma
Avariel
+2 Dexterity
+2 Intelligence
+2 Wisdom
+2 Spot
GNOMES
Deep Gnome
+2 Dexterity
+2 Wisdom
-2 Constitution
-4 Charisma
-4 AC vs. Giants
+4 AC
+2 to All Savings Throws
+2 to Hide
Darkvision
Spell Resistance
Stonecunning
Spell-Like Ability: Blindness/Deafness
HALF-ELVES
Air-Touched
+2 Dexterity
+2 Intelligence
-2 Strength
-2 Wisdom
+2 AC vs Lawful
Magical Vulnerability 25%
Electricity immunity 10%
Cold immunity 10%
Shadow
Appearance: Shadow
+2 Intelligence
-2 Charisma
+1 AC vs Good
Positive Vulnerability 25%
Negative immunity 10%
Darkvision
HALFLINGS
Kobold
Appearance: Kobold
+4 Amour Class
+4 Dexterity
+2 Charisma
-2 Constitution
-2 Intelligence
+4 Hide
+4 Move Silently
+4 Set Trap
+2 Use Magic Devices
-4 Disable Trap
5/- Resist Fire
+2 Reflex Saving Throws
Stone cunning
Spell-Like Ability: Darkness
HALF-ORCS
Titan
MUST BE TRUE NEUTRAL ALIGNMENT
Appearance: Mithral Golem
+5 AC
+8 STR
+8 CON
Immune to FEAR
15% Magical Damadge Immune
+10 DICIPLINE
+10 TAUNT
+2 regeneration
ANY RACE
Bugbear
Appearance: Bugbear
+2 Constitution
+4 Strength
-2 Charisma
+3 AC
Darkvision
Minotaur
MUST BE NON-LAWFUL ALIGNMENT ONLY
Appearance: Minotaur
+3 Constitution
+6 Strength
-2 Dexterity
-2 Charisma
-3 Intelligence
+4 AC
Darkvision
+3 Intimidate
+5 Listen
+3 Search
+5 Spot
Necro
MUST BE EVIL ALIGNMENT ONLY
+2 Strength
-2 Dexterity
+2 Constitution
-2 Intelligence
-2 Wisdom
-2 Charisma
Damage Reduction +1/5
+1 Regen
Divine Vulnerability 50%
Fire and Positive Energy Vulnerability 25%
Ogre
MUST BE NON-LAWFUL ALIGNMENT ONLY
Appearance: Ogre
+4 Constitution
+6 Strength
-4 Charisma
-4 Dexterity
-4 Intelligence
+5 AC
Darkvision
-8 Hide
-5 Move Silently
Troll
Appearance: Troll
+6 Constitution
+6 Strength
-4 Intelligence
-4 Wisdom
-4 Charisma
+4 AC
+3 Regen
-8 Hide
-5 Move Silently
Lich
Appearance: Lich
MUST BE EVIL ALIGNMENT ONLY
+5 Armour Class
+4 Charisma
+4 Inteligence
+4 Wisdom
Immune to Fear
Immune to Death
25/- Cold resistance
25/- Electrical resistance
10/- Bludegining
50% Posotive Vulnrability
50% Divine Vulnrability
+8 Concentration
+8 Listen
+8 Lore
+8 Move Silently
+8 Search
+8 Spot
Light Sensitivity
Spell Resistance
Spell-Like Ability: Blindness/Deafness
ECL - 10
Grey Render
SUBRACE NAME MUST BE "render"
Must be ALIGNMENT NEUTRAL
+4 AC
+4 Attack Bonus
Immune Blind
Immune Deaf
Immune Entangle
+6 STR
-6 INT
Immune Acid 20%
Immune Cold 20%
Immune Fire 20%
Immune Sonic 20%
50% Electrical Vulnarable
+6/8 damage reduction
+8 Dicipline
+15 Spot
+10 Hide
-10 Listen
-5 Move Silently
+5 Fortitude Save
+5 Traps
+5 Mind Affecting
-5 Reflex Save
-5 Electrical Save
-5 Negative Save
Light sensitivity level
Bodak
MUST BE EVIL ALIGNMENT ONLY
Light sensitivity level 2
+3 AC
+4 Dex
-2 Wis
-4 Char
Immune Death Magic
Immune Fear
Immune Poison
Immune Fear
Immune Negative Energy - 80%
Vulnerable Divine - 80%
+3/8 damage reduction
+5 LISTEN
+5 SPOT
+4 Fortitude Save
-4 Divine Saves
Hound Archon
Must be ALIGNMENT GOOD
+5 AC
+6 Str
+2 Con
+2 Wis
+2 Cha
Immune to Fear
Immune to Paralysis
25/- Electrical Resistance
50% Negative Vulnrability
+6 Dicipline
+6 Taunt
+6 Spot
+6 Listen
+5/8 Damage Reduction
Darkvision
Spell Resistance
Nymph
Must be ALIGNMENT CHAOTIC
+3 AC
+3 Wis
+3 Cha
20/- Cold Resistance
8 Reflex
8 Will
12 Hide
12 Move Silent
Spell Ability Blindness/Deafness
Spell resistance
Skeleton Chieftain
+3 AC
+4 Str
+4 Dex
Orc
+4 Str
+4 Con
creation. Make sure you use upper case where required.
If your appearance does not set correclty, you must rest to fix it.
HUMANS
Aasimar
MUST BE GOOD ALIGNMENT ONLY
+2 Charisma
+2 Wisdom
Acid Resistance 5/-
Cold Resistance 5/-
Electricity Resistance 5/-
Darkvision
+2 Saves Universal
+2 Listen
+2 Spot
Tiefling
MUST BE EVIL ALIGNMENT ONLY
+2 Dexterity
+2 Intelligence
-2 Charisma
Cold Resistance 5/-
Electricity Resistance 5/-
Fire Resistance 5/-
Darkvision
+2 Bluff
+2 Hide
Air-Genasi
+2 Dexterity
+2 Intelligence
-2 Wisdom
-2 Charisma
Darkvision
Earth-Genasi
+2 Strength
+2 Constitution
-2 Wisdom
-2 Charisma
Darkvision
Fire-Genasi
+2 Intelligence
-2 Charisma
Darkvision
Water-Genasi
+2 Constitution
-2 Charisma
Darkvision
Immunity: Drown
DWARVES
Gold Dwarf
+2 Charisma
-2 Dexterity
Attack Bonuses:
-1 vs. Orcs
-1 vs. Goblinoids
+1 vs. Aberrations
Duergar
-2 Charisma
Immune to poisons
Immune to paralysis
+4 to Move Silently
+1 to Spot
+1 to Listen
Light Sensitivity
Spell-Like Ability: Invisibility
Spawns in Underdark
Azer
Appearance: Azer
Spell Resistance
+2 Constitution
+2 Strength
+2 Wisdom
-4 Charisma
+2 AC
Cold Vulnerability 50%
Fire immunity 100%
Dwarf-Arctic
+4 Strength
-2 Dexterity
+1 AC
Cold immunity 100%
+4 Hide
ELVES
Drow
+2 Intelligence
+2 Charisma
+2 Will Saves against Spells
+2 Will Saves against Mind Spells
Darkvision
Light Sensitivity
Spell Resistance
Spell-Like Ability: Darkness
Spawns in Underdark
Sun Elf
+2 Intelligence
-2 Dexterity
Wild Elf
-2 Intelligence
+2 Constitution
Wood Elf
+2 Strength
-2 Intelligence
-2 Charisma
Avariel
+2 Dexterity
+2 Intelligence
+2 Wisdom
+2 Spot
GNOMES
Deep Gnome
+2 Dexterity
+2 Wisdom
-2 Constitution
-4 Charisma
-4 AC vs. Giants
+4 AC
+2 to All Savings Throws
+2 to Hide
Darkvision
Spell Resistance
Stonecunning
Spell-Like Ability: Blindness/Deafness
HALF-ELVES
Air-Touched
+2 Dexterity
+2 Intelligence
-2 Strength
-2 Wisdom
+2 AC vs Lawful
Magical Vulnerability 25%
Electricity immunity 10%
Cold immunity 10%
Shadow
Appearance: Shadow
+2 Intelligence
-2 Charisma
+1 AC vs Good
Positive Vulnerability 25%
Negative immunity 10%
Darkvision
HALFLINGS
Kobold
Appearance: Kobold
+4 Amour Class
+4 Dexterity
+2 Charisma
-2 Constitution
-2 Intelligence
+4 Hide
+4 Move Silently
+4 Set Trap
+2 Use Magic Devices
-4 Disable Trap
5/- Resist Fire
+2 Reflex Saving Throws
Stone cunning
Spell-Like Ability: Darkness
HALF-ORCS
Titan
MUST BE TRUE NEUTRAL ALIGNMENT
Appearance: Mithral Golem
+5 AC
+8 STR
+8 CON
Immune to FEAR
15% Magical Damadge Immune
+10 DICIPLINE
+10 TAUNT
+2 regeneration
ANY RACE
Bugbear
Appearance: Bugbear
+2 Constitution
+4 Strength
-2 Charisma
+3 AC
Darkvision
Minotaur
MUST BE NON-LAWFUL ALIGNMENT ONLY
Appearance: Minotaur
+3 Constitution
+6 Strength
-2 Dexterity
-2 Charisma
-3 Intelligence
+4 AC
Darkvision
+3 Intimidate
+5 Listen
+3 Search
+5 Spot
Necro
MUST BE EVIL ALIGNMENT ONLY
+2 Strength
-2 Dexterity
+2 Constitution
-2 Intelligence
-2 Wisdom
-2 Charisma
Damage Reduction +1/5
+1 Regen
Divine Vulnerability 50%
Fire and Positive Energy Vulnerability 25%
Ogre
MUST BE NON-LAWFUL ALIGNMENT ONLY
Appearance: Ogre
+4 Constitution
+6 Strength
-4 Charisma
-4 Dexterity
-4 Intelligence
+5 AC
Darkvision
-8 Hide
-5 Move Silently
Troll
Appearance: Troll
+6 Constitution
+6 Strength
-4 Intelligence
-4 Wisdom
-4 Charisma
+4 AC
+3 Regen
-8 Hide
-5 Move Silently
Lich
Appearance: Lich
MUST BE EVIL ALIGNMENT ONLY
+5 Armour Class
+4 Charisma
+4 Inteligence
+4 Wisdom
Immune to Fear
Immune to Death
25/- Cold resistance
25/- Electrical resistance
10/- Bludegining
50% Posotive Vulnrability
50% Divine Vulnrability
+8 Concentration
+8 Listen
+8 Lore
+8 Move Silently
+8 Search
+8 Spot
Light Sensitivity
Spell Resistance
Spell-Like Ability: Blindness/Deafness
ECL - 10
Grey Render
SUBRACE NAME MUST BE "render"
Must be ALIGNMENT NEUTRAL
+4 AC
+4 Attack Bonus
Immune Blind
Immune Deaf
Immune Entangle
+6 STR
-6 INT
Immune Acid 20%
Immune Cold 20%
Immune Fire 20%
Immune Sonic 20%
50% Electrical Vulnarable
+6/8 damage reduction
+8 Dicipline
+15 Spot
+10 Hide
-10 Listen
-5 Move Silently
+5 Fortitude Save
+5 Traps
+5 Mind Affecting
-5 Reflex Save
-5 Electrical Save
-5 Negative Save
Light sensitivity level
Bodak
MUST BE EVIL ALIGNMENT ONLY
Light sensitivity level 2
+3 AC
+4 Dex
-2 Wis
-4 Char
Immune Death Magic
Immune Fear
Immune Poison
Immune Fear
Immune Negative Energy - 80%
Vulnerable Divine - 80%
+3/8 damage reduction
+5 LISTEN
+5 SPOT
+4 Fortitude Save
-4 Divine Saves
Hound Archon
Must be ALIGNMENT GOOD
+5 AC
+6 Str
+2 Con
+2 Wis
+2 Cha
Immune to Fear
Immune to Paralysis
25/- Electrical Resistance
50% Negative Vulnrability
+6 Dicipline
+6 Taunt
+6 Spot
+6 Listen
+5/8 Damage Reduction
Darkvision
Spell Resistance
Nymph
Must be ALIGNMENT CHAOTIC
+3 AC
+3 Wis
+3 Cha
20/- Cold Resistance
8 Reflex
8 Will
12 Hide
12 Move Silent
Spell Ability Blindness/Deafness
Spell resistance
Skeleton Chieftain
+3 AC
+4 Str
+4 Dex
Orc
+4 Str
+4 Con